JadeSyren's VideoGame Journal
Blurring the Virtureality line since 1988.

Old School:

Where It's At:
Boo-ya!
Intellectual!
Dessert.
Think Pink!
Chatty!
Nerds!

Who doesn't love a little senseless violence?

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Friday, February 21, 2003
When will the game manufacturers learn that:

Marketing sucks?
Women also comprise the gaming market?
The over 25 crowd (also with longer attention spans) has tons of cash to actually SPEND on an overpriced game, as opposed to the school kids who invest big money in overclocking, burners, and cracking software? (Psst. Stop catering to Ritalin junkies!)

How in the world did Syberia get rated the best adventure game this year? Maybe because it was one of the only? It was too Myst-y for me to truly enjoy, and I haven't played it in a while. (As you can tell). Unlike my usual fickle affairs with RPGs, I can finish an adventure game. This one can't keep me awake.

The puzzles are all too easy, the plot transparent, and the dialogue is very, very tedious, and let me tell you, I've played The Longest Journey, and LOVED IT, and THAT game didn't move without lengthy dialogue.

...however.

I couldn't sit through the history in Neverhood as you may recall. I challenge you to try it. See if you don't get tired after twenty five pages of claymation history things.

I also loved the Sherlock Holmes games, which were almost ENTIRELY dialog driven, and what I mean is that you talk to this character for about 15 minutes or so (if you want to listen, which I did), then travel to some OTHER character and listen, then go back to the first character and talk some more. Repeat for each character. In between chatting, you got to go to your apartment and do some minor lab work, then it was back to the characters to talk about what you found, and MAYBE you'd get a new location, check for clues, and then go question the characters--but I LOVED it because the story was engrossing.

A GOOOOOD story will keep me playing despite game flaws in design and other various bugs (Hello Betrayal at Krondor).

Hire some damned writers already!

Monday, February 17, 2003

Okay, can someone explain the story in FF8 to me slowly? I'm playing it again, for the first time, since I got tired of that card game, and you KNOW that I had to have EVERY SINGLE CARD, right? Right, so I'm playing it again, and I've got an ugly feeling that it's going to involve time and paradox and other ugly things that have no business in a game that you put away for years...well, even a game that you play through. I don't really want to remember everything, and I really, REALLY, REALLY don't want to take notes.

I think I was better off when I played Secret of Mana. Remember that? Oh, it was so simple. You just ran around, killing things with different weapons or magic so you could level them up. It took FOREVER, but it was sweet and simple. I think I'll just play THAT again. That and Secret of Evermore.

Monday, February 03, 2003

Boo to Play Online.

You get the FFIX manual, but it's not complete. You've got to log on to get it to work because half the secrets are on the internet, and they make this the most print UNfriendly page you'd ever see.

It's a good thing that I'm patient.