It's been a long time since a game inspired me. I'm back to playing Secret of Mana, for Pete's sake. I'm thinking about Legend of Dragoon--I don't know why that's calling me.
I'm going to climb up on my soapbox and talk about some of the silliest, pettiest people in the gaming industry. Skinners.
That's right, I'm talking about you. People who build something from someone else's copyrighted material, then turn around to zealously defend that creation. The Sims community is among the worst.
Imagine this. You buy the game, and some of the more creative bunch decide that they would love to create more items for it, altering the skeleton of the original game. After they make their creations, and some of them are quite beautiful, they turn around and tell you that you can't alter their stuff. You can't display their stuff. About all you can do is use it because they condescend to allow that.
Where would they be if Maxis had that same attitude?
You could argue that Maxis is still popular because of their laissez-faire attitude toward their copywrited material, but shouldn't the skinners follow that communal feeling.
No, they mope, pout and whine about theft on the internet (duh!) and threaten each other for massive law suits over a few pixels of information.
I don't think that anyone should present any works that don't belong to them as their own. I don't see a problem with someone making available for download a "precious" sofa set if they give them credit for their work. Half of them are screaming blue death about excessive bandwidth now. Wouldn't this help alleviate that?
Furthermore, why can't someone take that little item and recolor it? If they admit that the whole kit and kaboodle is the property of the rightful owner EXCEPT now it's a shiny blue color, what's the harm? What's the big deal?
Is it really worth all the squabbling?
Monday, July 09, 2001
Guess what I got in the mail....
TROPICO (the demo).
Um, no, I haven't played it yet, which is probably why I'm still excited about it.